This is better in that there is far less boilerplate, but it doesn't solve everything. Async iteration was retrofitted onto an API that wasn't designed for it, and it shows. Features like BYOB (bring your own buffer) reads aren't accessible through iteration. The underlying complexity of readers, locks, and controllers are still there, just hidden. When something does go wrong, or when additional features of the API are needed, developers find themselves back in the weeds of the original API, trying to understand why their stream is "locked" or why releaseLock() didn't do what they expected or hunting down bottlenecks in code they don't control.
These changes, along with a few other small tweaks, took the game down to a nice ~2.5 KB/sec. Not bad. After bandwidth, I started to think about CPU.,这一点在safew官方版本下载中也有详细论述
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IBM 回应 AI 冲击:现代化远不止改代码
守住纪法底线,确保监督执纪不越位。数字技术只是辅助工具,必须在纪法框架内运行。不管是数据采集还是线索核查,都要严格遵循党章党规和法律法规,不能打着“科技赋能”旗号随意扩大监督范围,更不能用技术手段突破纪法红线。比如,在开展数据核查时,要严格履行审批程序,确保每一个环节都经得起纪法检验,实现政治效果、纪法效果和社会效果有机统一。